Callsign Pronouns Description Player XP From Tracks 6 XP Added 0 Total XP Earned 6 XP Spent 0 edge heart iron shadow wits health 5 spirit 5 supply 5 momentum 5 Quests 4 Bonds 0 Discoveries 2 Misfortunes Wounded Shaken Unprepared Lasting Effects Permanently Harmed Traumatized Burdens Doomed Tormented Indebted Current Vehicle Battered Cursed Category Command Vehicle Name Starship NAME Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you Advance, you may spend experience to equip this vehicle with module assets. When you Finish an Expedition (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track. When you Withstand Damage, you may roll +heart. If you do, Endure Stress (-1) on a weak hit or miss. BATTERED CURSED INTEGRITY 012345 Category Path Name Armored When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position. You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4. When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition. Category Path Name Crew Commander You have 2 command; your max is 4. When you or an ally make a move leading or aided by the crew, you may (after rolling) suffer -1 command to improve a miss to a weak hit, or a weak hit to a strong hit. When you Pay the Price, you may suffer the cost as -1 command. While at 0 command, this asset counts as an impact. To bolster your crew, provide a notable reward or respite, and roll +heart. On a strong hit, take +4 command. On a weak hit, take +2. On a miss, take +2 but envision a threat to your crew or leadership. Take +2 command; your max is now 6. When your command is 0 and the situation desperate, you may Compel your crew to action; if you do, take +2 command on a hit. COMMAND 01234 Category Companion Name Protocol Bot NAME Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track. When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum. If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice. OUT OF ACTION HEALTH 0123
Category Command Vehicle Name Starship NAME Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you Advance, you may spend experience to equip this vehicle with module assets. When you Finish an Expedition (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track. When you Withstand Damage, you may roll +heart. If you do, Endure Stress (-1) on a weak hit or miss. BATTERED CURSED INTEGRITY 012345
Category Path Name Armored When you Face Danger, React Under Fire, or Clash against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position. You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4. When you must Endure Harm, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must Repair and spend 5 repair points to bring it back to working condition.
Category Path Name Crew Commander You have 2 command; your max is 4. When you or an ally make a move leading or aided by the crew, you may (after rolling) suffer -1 command to improve a miss to a weak hit, or a weak hit to a strong hit. When you Pay the Price, you may suffer the cost as -1 command. While at 0 command, this asset counts as an impact. To bolster your crew, provide a notable reward or respite, and roll +heart. On a strong hit, take +4 command. On a weak hit, take +2. On a miss, take +2 but envision a threat to your crew or leadership. Take +2 command; your max is now 6. When your command is 0 and the situation desperate, you may Compel your crew to action; if you do, take +2 command on a hit. COMMAND 01234
Category Companion Name Protocol Bot NAME Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track. When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum. If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice. OUT OF ACTION HEALTH 0123